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Easing

The Easing module implements common easing functions. You can use it with the interpolate() API.

You can find a visualization of some common easing functions at http://easings.net/

Predefined animations​

The Easing module provides several predefined animations through the following methods:

  • back provides a basic animation where the object goes slightly back before moving forward
  • bounce provides a bouncing animation
  • ease provides a basic inertial animation
  • elastic provides a basic spring interaction
  • spring provides a physics-based spring animation

Standard functions​

Three standard easing functions are provided:

The poly function can be used to implement quartic, quintic, and other higher power functions.

Additional functions​

Additional mathematical functions are provided by the following methods:

  • bezier provides a cubic bezier curve
  • circle provides a circular function
  • sin provides a sinusoidal function
  • exp provides an exponential function

The following helpers are used to modify other easing functions.

  • in runs an easing function forwards
  • inOut makes any easing function symmetrical
  • out runs an easing function backwards

Example​

import { Easing, interpolate } from "remotion";

const MyVideo: React.FC = () => {
  const frame = useCurrentFrame();
  const interpolated = interpolate(frame, [0, 100], [0, 1], {
    easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
    extrapolateLeft: "clamp",
    extrapolateRight: "clamp",
  });
  return (
    <AbsoluteFill
      style={{
        transform: `scale(${interpolated})`,
        backgroundColor: "red",
      }}
    />
  );
};

Reference

Methods​

step0​

static step0(n): number

A stepping function, returns 1 for any positive value of n.


step1​

static step1(n): number

A stepping function, returns 1 if n is greater than or equal to 1.


linear​

static linear(t): number

A linear function, f(t) = t. Position correlates to elapsed time one to one.

http://cubic-bezier.com/#0,0,1,1


ease​

static ease(t): number

A basic inertial interaction, similar to an object slowly accelerating to speed.

http://cubic-bezier.com/#.42,0,1,1


quad​

static quad(t): number

A quadratic function, f(t) = t * t. Position equals the square of elapsed time.

http://easings.net/#easeInQuad


cubic​

static cubic(t): number

A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time.

http://easings.net/#easeInCubic


poly()​

static poly(n): (t) => number

A power function. Position is equal to the Nth power of elapsed time.

n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint


sin​

static sin(t): number

A sinusoidal function.

http://easings.net/#easeInSine


circle​

static circle(t): number

A circular function.

http://easings.net/#easeInCirc


exp​

static exp(t): number

An exponential function.

http://easings.net/#easeInExpo


elastic()​

static elastic(bounciness): (t) =>  number

A basic elastic interaction, similar to a spring oscillating back and forth.

Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.

http://easings.net/#easeInElastic


spring()v4.0.476​

static spring(config?): (t) => number

Creates a spring easing function for interpolate(). The curve is normalized to the interpolation progress, so it does not take frame, fps or durationInFrames.

MyComponent.tsx
const scale = interpolate(30, [0, 60], [0, 1], { easing: Easing.spring({ damping: 200, durationRestThreshold: 0.03, }), });

The spring is measured as if it takes 30 frames.

The supported config fields are damping, mass, stiffness, overshootClamping, durationRestThreshold and allowTail.

damping?​

How hard the spring decelerates. Default: 10.

mass?​

The weight of the spring. Default: 1.

stiffness?​

Spring stiffness coefficient. Default: 100.

overshootClamping?​

Determines whether the spring can overshoot the end value. Default: false.

durationRestThreshold?v4.0.483​

How close the spring should get to the end value during the 30-frame easing duration. Default: same as spring().

A lower value makes the spring get closer to the end value within the interpolation segment. A higher value leaves more of the movement for the end of the segment.

allowTail?v4.0.483​

Allows the spring to continue past the end of the interpolation segment. Default: false.

When enabled, interpolate() lets the spring tail continue after the segment end. In multi-keyframe interpolations, the previous spring tail can keep settling while the next segment already starts.

MyComponent.tsx
const translate = interpolate( 45, [0, 30, 60], ['0px 1000px', '0px 0px', '1000px 0px'], { easing: [ Easing.spring({ allowTail: true, damping: 200, durationRestThreshold: 0.03, }), Easing.spring({ allowTail: true, damping: 200, durationRestThreshold: 0.03, }), ], }, );

back()​

static back(s): (t) => number

Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.


bounce​

static bounce(t): number

Provides a basic bouncing effect.

http://easings.net/#easeInBounce

See an example of how you might use it below

interpolate(0.5, [0, 1], [0, 1], {
  easing: Easing.bounce,
});

bezier()​

static bezier(x1, y1, x2, y2) => (t): number

Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function.

A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/

interpolate(0.5, [0, 1], [0, 1], {
  easing: Easing.bezier(0.5, 0.01, 0.5, 1),
});

in(easing)​

static in(easing: (t: number) => number): (t: number) => number;

Runs an easing function forwards.

{
  easing: Easing.in(Easing.ease);
}

out()​

static out(easing: (t: number) => number): (t: number) => number;

Runs an easing function backwards.

{
  easing: Easing.out(Easing.ease);
}

inOut()​

static inOut(easing: (t: number) => number): (t: number) => number;
{
  easing: Easing.inOut(Easing.ease);
}

Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.

Credits​

The Easing API is the exact same as the one from React Native and the documentation has been copied over. Credit goes to them for this excellent API.

Compatibility​

BrowsersServersEnvironments
Chrome
Firefox
Safari
Node.js
Bun
Serverless Functions

See also​